Finishing my modelling and texturing, making sure the camera view is in a good position, changing the render settings and messing around with the lighting; it's either too bright, too dark, too green or too blue.. Damn lighting.
Further developments in Maya, playing around with textures and finishing touches to the modelling. I've decided to cut a bit out from my original concept because it made the scene feel very cluttered and small, which it the opposite feeling I want from my scene.
Trying out different lighting options in my scene and different positions using Directional Lights and a Spot Light.
This last one was my attempt of trying to find the best camera angle for my scene as well.