Showing posts with label 3D Modelling. Show all posts
Showing posts with label 3D Modelling. Show all posts

Thursday, 2 May 2013

Unit 4: Pipeline

Render Passes:

Normal Cell 1: 

Ambient Render Cell 1: 


Beauty Render Cell 1:


Normal Cell 2:


Ambient Render Cell 2:


Beauty Render Cell 2:


Normal Cell 3:


Ambient Render Cell 3:


Beauty Render Cell 3: 

Cells Textured:
Cells Wireframe:












Tuesday, 16 April 2013

Unit 4: Cell Texturing Renders

Applying the texture to all 3 cells and using a bit of lighting to work out some colours etc.







Unit 4: Cell Texturing

So I have started on the textutring of my models, Playing around with the settings etc to try and create something jelly-like for my cells.

Cells: 




 








Saturday, 13 April 2013

Unit 4: Modelling Progress

Finishing off some of the models ready for texturing next week. Also re-done some of my older ones because I wasn't happy with them. 

The 3 different versions of the cell have been re-done:

Cell 1


Cell 2



Cell 3


Catapult


Scales




Squishy Things



Cannon



Friday, 22 March 2013

Unit 4: Modelling Progress

So, following the pitch on Monday and the feedback I received  I've started to model a few components of my idea and also working on other areas of my animatic. These are some of the basic models I've started with. 

My cells 3 stages of growth, minus textures: 





Catapult, minus textures:



Cannon, minus textures: 






Thursday, 13 December 2012

Unit 2: Scene Pipeline

The pipeline for my scene, Pagan Colossus.

Pre-Viz:
Scene

Hero Prop


 Maya Pipeline:
Wireframe

Modelling

 UV Map Textures 


 Textured Models

 Lighting Tests



 Final Render & Ambient Occlusion Render