Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts

Tuesday, 16 April 2013

Unit 4: Cell Texturing Renders

Applying the texture to all 3 cells and using a bit of lighting to work out some colours etc.







Thursday, 13 December 2012

Unit 2: Scene Pipeline

The pipeline for my scene, Pagan Colossus.

Pre-Viz:
Scene

Hero Prop


 Maya Pipeline:
Wireframe

Modelling

 UV Map Textures 


 Textured Models

 Lighting Tests



 Final Render & Ambient Occlusion Render



Unit 2: Final Render Scene

This is my final render scene for unit 2: The Secret Lair of the Pagan Colossus.
After many hours of re-rendering the scene, I finally came to a version that looked right; this is the scene with the Ambient Occlusion render combined. 

Final Maya Render


Ambient Occlusion


Final Concept Art




Monday, 10 December 2012

Unit 2: Scene In It's Final Forms

Finishing my modelling and texturing, making sure the camera view is in a good position, changing the render settings and messing around with the lighting; it's either too bright, too dark, too green or too blue.. Damn lighting.








Thursday, 6 December 2012

Unit 2: Scene Updates

Current progress on my scene; adding in the textures and improving the lighting and other general things in the scene. Slowly getting there. 




Tuesday, 4 December 2012

Unit 2: Modelling/Lighting/Texturing Developments

Further developments in Maya, playing around with textures and finishing touches to the modelling. I've decided to cut a bit out from my original concept because it made the scene feel very cluttered and small, which it the opposite feeling I want from my scene. 



Lighting Experiments:
Trying out different lighting options in my scene and different positions using Directional Lights and a Spot Light.







This last one was my attempt of trying to find the best camera angle for my scene as well.



Sunday, 4 November 2012

Maya Tutorials: UV Maps

UV Maps applied to blocks. 3 different renders playing around with the intensity of the lighting on the blocks. 

Attempt 1

Attempt 2

Attempt 3