Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts
Tuesday, 16 April 2013
Thursday, 13 December 2012
Unit 2: Scene Pipeline
The pipeline for my scene, Pagan Colossus.
Pre-Viz:
Scene
Hero Prop
Maya Pipeline:
Wireframe
Modelling
UV Map Textures
Textured Models
Lighting Tests
Final Render & Ambient Occlusion Render
Unit 2: Final Render Scene
This is my final render scene for unit 2: The Secret Lair of the Pagan Colossus.
After many hours of re-rendering the scene, I finally came to a version that looked right; this is the scene with the Ambient Occlusion render combined.
Final Maya Render
Ambient Occlusion
Final Concept Art
Monday, 10 December 2012
Unit 2: Scene In It's Final Forms
Finishing my modelling and texturing, making sure the camera view is in a good position, changing the render settings and messing around with the lighting; it's either too bright, too dark, too green or too blue.. Damn lighting.
Thursday, 6 December 2012
Unit 2: Scene Updates
Current progress on my scene; adding in the textures and improving the lighting and other general things in the scene. Slowly getting there.
Tuesday, 4 December 2012
Unit 2: Modelling/Lighting/Texturing Developments
Further developments in Maya, playing around with textures and finishing touches to the modelling. I've decided to cut a bit out from my original concept because it made the scene feel very cluttered and small, which it the opposite feeling I want from my scene.
Lighting Experiments:
Trying out different lighting options in my scene and different positions using Directional Lights and a Spot Light.Sunday, 4 November 2012
Maya Tutorials: UV Maps
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