Showing posts with label Pagan Colossus. Show all posts
Showing posts with label Pagan Colossus. Show all posts

Thursday, 13 December 2012

Unit 2: Scene Pipeline

The pipeline for my scene, Pagan Colossus.

Pre-Viz:
Scene

Hero Prop


 Maya Pipeline:
Wireframe

Modelling

 UV Map Textures 


 Textured Models

 Lighting Tests



 Final Render & Ambient Occlusion Render



Unit 2: Final Presentation

Secret Lair Final Presentation

Unit 2: Final Render Scene

This is my final render scene for unit 2: The Secret Lair of the Pagan Colossus.
After many hours of re-rendering the scene, I finally came to a version that looked right; this is the scene with the Ambient Occlusion render combined. 

Final Maya Render


Ambient Occlusion


Final Concept Art




Monday, 10 December 2012

Unit 2: Scene In It's Final Forms

Finishing my modelling and texturing, making sure the camera view is in a good position, changing the render settings and messing around with the lighting; it's either too bright, too dark, too green or too blue.. Damn lighting.








Thursday, 6 December 2012

Unit 2: Scene Updates

Current progress on my scene; adding in the textures and improving the lighting and other general things in the scene. Slowly getting there. 




Monday, 3 December 2012

Unit 2: Hero Prop Model

The current progress on my Hero Prop which is the Fox Spirit. Simon helped me out in lesson since I had no idea at all how to model something like a Fox.






Unit 2: Modelling and Texturing

Continuing on with my modelling, I'm also starting to mess around with some texture options to see which ones I can use.



Thursday, 15 November 2012

Unit 2: Final Concept Progression (Incomplete)

Okay, so more progression for my final concept, certain things are still off or incomplete, I think some more adjustments need to be made, I'm just unsure as to what those adjustments are at this moment.. 




Unit 2: Final Concept Progress

My final concept progress, however, I'm still struggling with what to put on the other side, my idea has changed since the original thumbnail was done and putting rockery or more detail the other side of the negative space makes the image feel very claustrophobic. 
I'm also considering adding in something to show the scale of the area better? At the moment, it seems as though its could be any size. 


Tuesday, 13 November 2012

Unit 2: Hero Prop Research

After changing my idea and story a bit, I realised that my original hero prop ideas wouldn't work if I left them the same, so, I went back and looked for some more images to help give me an idea of what my hero prop could be.

Taking into consideration that the Pagan Colossus is no longer a bi-ped and has no arms, the hero prop has to be something that can slot into his structure. 
I didn't scrap the idea of the Hero Prop being based upon an animal, because it could be that the forest spirit either lives inside an object such as an orb, or it has manifested itself into a creature to accompany the Pagan Colossus in his hibernation and travels. 

Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Figure 9
Bibliography

Figure 1 - http://payload42.cargocollective.com/1/6/194547/3147765/figu.jpg
Figure 2 - http://funguerilla.com/images/creative-art/mothernature/mothernature12.jpg
Figure 3 - http://delhigreens.com/wp-content/uploads/2010/05/mother-nature-on-mothers-day.jpg
Figure 4 - http://25.media.tumblr.com/tumblr_m95t5kTXdx1qih67uo1_500.jpg
Figure 5 - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOspAujocK2gPueKAA9f8fcWpZ5i3Sr2qdwcFaW4h491kCK-iLpWJ95lvgAJu6Zek0L7hez7lSdKuMFt6qDv2347Yfaz9lEM0yF5bsxRLyc69chlSxuhj1pVyZHaasZQCeTcPX6zpYhZlV/s640/fullForestSpirit.jpg
Figure 6 - http://www.onlineghibli.com/mononoke_hime/newimages/Kodamas.jpg 
Figure 7 - http://images.fineartamerica.com/images-medium-large/forest-spirit-paul-slebodnick.jpg
Figure 8 -  http://fc01.deviantart.net/fs71/i/2011/307/b/4/forest_spirit_by_lisatoms-d4ey6np.jpg 
Figure 9 - http://www.deviantart.com/download/185979713/forest_spirit_by_mrnat-d32q6v5.png

Unit 2: Thumbnails 28 - 29

 I've been trying to think about my final concept in terms of angles and what to place into the scene, the first image is one I've been working on, however, I felt as though it didn't quite capture the enormity of my Pagan Colossus. So, keeping with a similar scene, I decided to try a new angle that better suits my character and helps to portray the area in a larger scale.