In the first week of 2D animation, we created a morphing animation in a pair. We had to start with a shape and morph it into an image, then morph that image into another image.
I was partnered with George Hind, and ours is on the right:
Monday, 26 November 2012
Friday, 23 November 2012
Unit 2: Final Concept Updates
Unit 2: 3D Modelling Progress (23/11)
Some more 3D modelling progress, currently just focusing on the main lair section but should be moving onto the right hand side of the image soon.
Thursday, 22 November 2012
Unit 2: 3D Modelling Progress
My current progress in Maya, modelling my 2D Final Concept.
I decided to start with the main focus of my scene which is the 'lair' for my Pagan Colossus and work from there.
Tuesday, 20 November 2012
CG Toolkit: 2D Animation #1/2
Lessons 1 and 2 of 2D animation was focusing on the traditional Bouncing Ball animation. MY Bouncing Ball animation is featured below:
Unit 2: Mapping Out My Lair
Before diving straight in and creating my scene in Maya, I've decided to try and visualise my original 2D concept in a more 3D way to see that sort of space I'll actually have to deal with when modelling.
I thought the best way to do this was through some rough and basic orthographic blocking out sketches and figure out the best sort of scale for all of my objects in my scene and break it down from there.
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