Monday, 26 November 2012

CG Toolkit: 2D Animation Week 1

In the first week of 2D animation, we created a morphing animation in a pair. We had to start with a shape and morph it into an image, then morph that image into another image.
I was partnered with George Hind, and ours is on the right:

Mise en Scene Film Review: Black Narcissus


Friday, 23 November 2012

Unit 2: Final Concept Updates

I decided to work on my final concept a bit more, along side the modelling, just to help me figure out light source and colouring and possible structure changes for the matte painting. 

Original
Experiment 1
Experiment 2


Unit 2: 3D Modelling Progress (23/11)

Some more 3D modelling progress, currently just focusing on the main lair section but should be moving onto the right hand side of the image soon.
I've also decided to include a matt painting into my scene, which will be the left hand side of the set. 
Progress 2
Wire Frame 2
Progress 3
Wire Frame 3

Thursday, 22 November 2012

Unit 2: 3D Modelling Progress

My current progress in Maya, modelling my 2D Final Concept.
I decided to start with the main focus of my scene which is the 'lair' for my Pagan Colossus and work from there.


Tuesday, 20 November 2012

CG Toolkit: 2D Animation #1/2

Lessons 1 and 2 of 2D animation was focusing on the traditional Bouncing Ball animation. MY Bouncing Ball animation is featured below:


Unit 2: Mapping Out My Lair

Before diving straight in and creating my scene in Maya, I've decided to try and visualise my original 2D concept in a more 3D way to see that sort of space I'll actually have to deal with when modelling.
I thought the best way to do this was through some rough and basic orthographic blocking out sketches and figure out the best sort of scale for all of my objects in my scene and break it down from there. 

Top
Front 
Left Side 
Right Side