Tuesday 20 November 2012

Unit 2: Mapping Out My Lair

Before diving straight in and creating my scene in Maya, I've decided to try and visualise my original 2D concept in a more 3D way to see that sort of space I'll actually have to deal with when modelling.
I thought the best way to do this was through some rough and basic orthographic blocking out sketches and figure out the best sort of scale for all of my objects in my scene and break it down from there. 

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